Social Media Website
I created a social media website in order to learn how they work. The site uses NodeJS and Semantic UI. I mixed a little bit of Reddit and Facebook together to make a cool looking site that has support for GIFs, pictures, videos, and text posts. The site also allows for comments on posts, and it sorts posts based on likes.
Published to Steam
Recession is a game project I finished in May 2018. I employed the help of two 3D modelers and a sound designer. It is currently on Steam Early Access for PC and Mac. All of the code, as well as the overall design of the game was done by myself. Recession is a 4v1 cop vs. robbers multiplayer shooter. Four robbers attempt to rob a bank full of money bags while a single cop with heavy armor and weapons tries to take all 4 down before they can escape with the cash.
For Humber College
A real-time strategy game mixed with a third-person shooter. This game was made in Unreal Engine 4 as a final school project in 2 months. It is coded in C++, using blueprints for animations only.
I made a React app with a NodeJS backend to demonstrate my knowledge in React. This full-stack app is a todo list that anybody can access and modify. It uses MongoDB as a database.
Custom C++ Game Engine
For Humber College
I worked on a custom game engine with a friend. We used purely C++ for the code along with OpenGL as a base for our rendering pipeline. I wanted to create an engine from scratch to better understand the inner workings of a game and to make myself a better programmer. The engine aims to replicate Unity’s component-based system.
I created a PHP Blog website to showcase my skills in PHP and MySQL. The site uses Bootstrap 4 for styling.
Worms Clone Game
For TOJam 2017
In a group of four people, we created a Worms Clone for TOJam 2017 in Unity. It has 3 playable characters and multiple abilites per character.
Fake Startup Website
I created a fake startup site using Flexbox.
C++, C#, Java, Swift
Unity, Unreal Engine
NodeJS, Apache, MAMP
GitHub, BitBucket, SVN
Advanced Diploma in Game Programming
I graduated with honors from Game Programming at Humber College in April 2017.